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| library:blog:black_hack_class_mecha_succubus [2026/06/27 03:51] – ↷ Page name changed from library:blog:black_hack_class_mecha_succubi to library:blog:black_hack_class_mecha_succubus admin | library:blog:black_hack_class_mecha_succubus [2026/06/27 06:10] (current) – [Conclusion] admin | ||
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| - | ====== Black Hack Class: Mecha Succubi | + | ====== Black Hack Class: Mecha Succubus |
| - | Iron Maiden, | + | Iron Maiden, |
| ===== Ideation ===== | ===== Ideation ===== | ||
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| It's sort of amazing how much you can relate to a simple, goofy idea. Each of these could be very well enveloped in any aesthetics, a whisperer Dwarf, a Metal Mage... Shame on me for wanting a Mecha Girl in my dungeon-crawling RPG, but the joke actually came from a comic strip: | It's sort of amazing how much you can relate to a simple, goofy idea. Each of these could be very well enveloped in any aesthetics, a whisperer Dwarf, a Metal Mage... Shame on me for wanting a Mecha Girl in my dungeon-crawling RPG, but the joke actually came from a comic strip: | ||
| - | [{{ : | + | [{{ : |
| - | >//Real man touches | + | |
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| + | Real man touches | ||
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| + | }}] | ||
| ===== The Deal ===== | ===== The Deal ===== | ||
| - | Now, metal bending, but it also changes | + | Now, metal bending also alters |
| - | >//" | + | ==== Fighting People ==== |
| - | I gave this class the nun theme through her starting items, trying to paint this class of robots in a juxtaposition | + | This class is a melee grappler. |
| - | [{{ : | + | What I had in my mind was a clumsy-kawaii little robot who gets distracted by her own abilities. Not only do you confuse others, but you are confused as well. This success in INT Test is the counterbalance for her true ability. |
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| + | A massive nullification field, this is. This ability is balanced out by the merit that no Weapon or Armour actually functions while they are " | ||
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| + | * **Full Freedom - Magnetic Field: **Metal item follows, and can float whatnot. | ||
| + | * **Local Freedom (where we are now) - Metal Bend:** Metal item may twist and bend, maybe wiggle and crawl. | ||
| + | * **No Freedom - Simply Sentient: **Just some chirping metal that can tell you which hand is their master' | ||
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| + | The pseudo-charm effect, where metal-armoured creatures are also a weak point in this feature. It's quite up to the GM whether this functions fully as a charm spell or just the armoured torso fighting with the rest of the body. But fundamentally, | ||
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| + | === Fighting Monster === | ||
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| + | Well, the Mecha Succubus is clearly an anti-personnel class. Unless your GM wants to put collars on them. This is when you carry harpoons, caltrops, fishhooks and metal cages and control those once they are on the beast. Yank them around, twist and twirl, or tie 'em up. | ||
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| + | === Easter-egg Feature === | ||
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| + | Everything that is an Easter-egg Feature is simply a class feature that didn't make it in. It's lazy, but it works. Some of them are minor enough to be considered flavourful utility abilities. These will come in a future post. | ||
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| + | ==== Dungeoneering ==== | ||
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| + | Keeping creatures stuck to you has its merits. They are technically meat shields, should you decide to take cover while walking through a trap. Great for hostages, too. If your GM allows it, you can be stuck with another large creature, like a tick. | ||
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| + | But I should mention that as long as there is metal around, anything could be done. Yes? | ||
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| + | >//" | ||
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| + | And more. Is it too op? Don't forget it's on a chance for confusion (and potentially making her berserk) and placing the Mecha Succubus out of commission. Moreso, the metal door might need a little convincing... | ||
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| + | Unfortunately, | ||
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| + | ==== Social ==== | ||
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| + | Now, a walking suit of armour is a sight to behold, though not unlike a shy knight. One feature I did cut was the Mecha Succubus' | ||
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| + | [{{ : | ||
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| + | While I did not specify their property as a robot: life energy, souls, divine healing, disease, poison, rust, or sleep are things to consider. To keep it simple, just treat it as normal unless your GM have other plans. | ||
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| + | A jousting knight, stuck, unable to breathe under a crushed armour, is a scenario for you to save the day. So is escaping cells and running a symphonic metal orchestra. | ||
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| + | I gave this class the nun theme through her starting items, trying to paint this class of robots in a juxtaposition of evil creatures trying their very best not to be evil, restraining their desires, whatnot. But it is also a good excuse to give them a lot of strange metal items. But this gave rise to a tangential theme behind her abilities: that of an exorcist. Since poltergeist activities often accompany plates and teapots moving around, what’s to say pots and pans? In fact, this gives me an idea to tie this in with the other classes for this jam… A common theme of spiritual phenomena classes. | ||
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| + | ==== Issues ==== | ||
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| + | There is a lot of synergy going on here, and it might be overbearing. In fact, it could lock a PC into repeating actions. At the same time, the //" | ||
| ===== Conclusion ===== | ===== Conclusion ===== | ||
| - | I believe that classes are a presentation of an aesthetic. Its features, in effect, guide the controlling player down a particular playstyle (their niche). And gets to //feel// like that role by virtue of decision-making that considers their capabilities. If you are a succubus, then be a succubus. If you are a parody of a succubus, then be that parody. A class that is designed | + | I believe that classes are a presentation of an aesthetic. Its features, in effect, guide the controlling player down a particular playstyle (their niche). And gets to //feel// like that role by virtue of decision-making that considers their capabilities. If you are a succubus, then be a succubus. If you are a parody of a succubus, then be that parody. A class that is designed |
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| + | But goodness gracious, I am losing track of how this fits into anything for the jam. If only I could nail down a theme or topic... Mecha variants of classic monsters? | ||