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library:blog:black_hack_class_mecha_succubus [2026/06/27 05:35] adminlibrary:blog:black_hack_class_mecha_succubus [2026/06/27 06:10] (current) – [Conclusion] admin
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-Real man touches iron.+ 
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 +Real man touches steel.
  
 }}] }}]
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->//Real man touches iron.// 
  
 ===== The Deal ===== ===== The Deal =====
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 What I had in my mind was a clumsy-kawaii little robot who gets distracted by her own abilities. Not only do you confuse others, but you are confused as well. This success in INT Test is the counterbalance for her true ability. What I had in my mind was a clumsy-kawaii little robot who gets distracted by her own abilities. Not only do you confuse others, but you are confused as well. This success in INT Test is the counterbalance for her true ability.
  
-A massive nullification field, this is. This ability is balanced out by the merit that no Weapon or Armour actually functions while they are "Charmed", __including yours and allies__. A forced disarm, so will you say. But you still get to keep your foes snag-stuck under your vices! Since the metal items fail their //designed functions//—and that's certainly not clamping down on someone!!! (If you can't tell, I am proud of my word play) But I admit this is vague and could be rewritten. I haven't yet decided whether keeping the grapple with this move is a good idea. I have considered many directions this feature could go:+A massive nullification field, this is. This ability is balanced out by the merit that no Weapon or Armour actually functions while they are "Charmed", __including yours and allies__. A forced disarm, so will you say. But you still get to keep your foes snag-stuck under your vices! Since the metal items fail their //designed functions//—and that's certainly not clamping down on someone!!! But I admit this is vague and could be rewritten. I haven't yet decided whether keeping the grapple with this move is a good idea. I have considered many directions this feature could go:
  
   * **Full Freedom - Magnetic Field: **Metal item follows, and can float whatnot.   * **Full Freedom - Magnetic Field: **Metal item follows, and can float whatnot.
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 === Fighting Monster === === Fighting Monster ===
  
-Well, the Mecha Succubus is clearly an anti-personnel. Unless your GM wants to put collars on them.+Well, the Mecha Succubus is clearly an anti-personnel class. Unless your GM wants to put collars on them. This is when you carry harpoons, caltrops, fishhooks and metal cages and control those once they are on the beast. Yank them around, twist and twirl, or tie 'em up.
  
 === Easter-egg Feature === === Easter-egg Feature ===
  
-Everything that is an Easter-egg Feature is simply a class feature that didn't make it in. It's lazy, but it works. Some of them are minor enough to be considered flavourful utility abilities.+Everything that is an Easter-egg Feature is simply a class feature that didn't make it in. It's lazy, but it works. Some of them are minor enough to be considered flavourful utility abilities. These will come in a future post.
  
 ==== Dungeoneering ==== ==== Dungeoneering ====
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 But I should mention that as long as there is metal around, anything could be done. Yes? But I should mention that as long as there is metal around, anything could be done. Yes?
  
->//"I seduce the lock instead of picking it! Open up!//+>//"I seduce the lock instead of picking it! Open up!"//\\ //"Why can't you just mould a key?"//\\ //"In fact, you could mould anything. Sword to spear, arrowtrips to shield, armour to a boat..."//\\ //"Pass through iron walls."//\\ //"Draw out a thin wire like a snake trick."//\\ //"Intimidate by bending all their weapons -> Into flowers!!!"//
  
-==== Social ====+And more. Is it too op? Don't forget it's on a chance for confusion (and potentially making her berserk) and placing the Mecha Succubus out of commission. Moreso, the metal door might need a little convincing...
  
-Now, a walking suit of armour is a sight to beholdthough not unlike shy knightOne feature I did cut was that the Mecha Succubus couldn't seduce creatureswhich was detrimentBut YMMV across your GM.+UnfortunatelyI did not include any access to //**Advantages** //on the INT TEST, which will let you control the Doki-doki Wave to raise confusion or charm metal (since the undetermined nature is intended as drawback). But if you ever get to access an advantage, score! If the Mecha Succubi is smart enough to pull riddle, joke, (act cute???) or just an //__absurdist statement__ //out of her digital brain, I almost wonder if you should get to choose the outcome of the confusion spell as well... Butthe confusion spell is massive randomiser to stir up any situationAlso, as a high-level spell that can almost be called at willit deserves drawback, so I tagged an immobilisation on thatOnce the confusion is out, it comes down to the will of the dice.
  
-A jousting knight, stuck, unable to breathe under a crushed armour, is a scenario for you to save the day. So is escaping cells and running a symphonic metal orchestra. 
  
-I gave this class the nun theme through her starting items, trying to paint this class of robots in a juxtaposition of evil creatures trying their very best not to be evil, restraining their desires, whatnot. But it is also a good excuse to give them a lot of strange metal items. But this gave rise to a tangential theme behind her abilities: exorcist. Since poltergeist activities often accompany plates and teapots moving around, what’s to say pots and pans? In fact, this gives me an idea to tie this in with the other classes for this jam… A common theme of spiritual phenomena classes.+==== Social ====
  
-[{{ :library:blog:backyard_junk_universe_katou_takuji.jpg?400&direct |+Now, a walking suit of armour is a sight to behold, though not unlike a shy knight. One feature I did cut was the Mecha Succubus's inability to seduce creatures, which was a detriment. But YMMV across your GM. You never know which lord or lady likes steel.
  
 +[{{ :library:blog:backyard_junk_universe_katou_takuji.jpg?400&direct | Robot hand fetish is a thing.}}]
  
 +While I did not specify their property as a robot: life energy, souls, divine healing, disease, poison, rust, or sleep are things to consider. To keep it simple, just treat it as normal unless your GM have other plans.
  
 +A jousting knight, stuck, unable to breathe under a crushed armour, is a scenario for you to save the day. So is escaping cells and running a symphonic metal orchestra.
  
- +I gave this class the nun theme through her starting items, trying to paint this class of robots in a juxtaposition of evil creatures trying their very best not to be evil, restraining their desires, whatnot. But it is also good excuse to give them a lot of strange metal items. But this gave rise to a tangential theme behind her abilities: that of an exorcist. Since poltergeist activities often accompany plates and teapots moving around, what’s to say pots and pans? In fact, this gives me an idea to tie this in with the other classes for this jam… A common theme of spiritual phenomena classes.
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-Robot hand fetish is a thing. +
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 ==== Issues ==== ==== Issues ====
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 I believe that classes are a presentation of an aesthetic. Its features, in effect, guide the controlling player down a particular playstyle (their niche). And gets to //feel// like that role by virtue of decision-making that considers their capabilities. If you are a succubus, then be a succubus. If you are a parody of a succubus, then be that parody. A class that is designed to be open to change and interpretation might lose its flavour. If you needed that new flavour? Don't fight the system, just make your own class. That is the beauty of an OSR hack—you shape the game you're playing in you shape. I believe that classes are a presentation of an aesthetic. Its features, in effect, guide the controlling player down a particular playstyle (their niche). And gets to //feel// like that role by virtue of decision-making that considers their capabilities. If you are a succubus, then be a succubus. If you are a parody of a succubus, then be that parody. A class that is designed to be open to change and interpretation might lose its flavour. If you needed that new flavour? Don't fight the system, just make your own class. That is the beauty of an OSR hack—you shape the game you're playing in you shape.
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 +But goodness gracious, I am losing track of how this fits into anything for the jam. If only I could nail down a theme or topic... Mecha variants of classic monsters?
  
  
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library/blog/black_hack_class_mecha_succubus.1782552938.txt.gz · Last modified: 2026/06/27 05:35 by admin