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| library:blog:black_hack_class_mecha_succubus [2026/06/27 05:52] – admin | library:blog:black_hack_class_mecha_succubus [2026/06/27 06:10] (current) – [Conclusion] admin | ||
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| - | Real man touches iron. | ||
| - | }}] | ||
| - | >//Real man touches | + | |
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| + | Real man touches | ||
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| ===== The Deal ===== | ===== The Deal ===== | ||
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| === Fighting Monster === | === Fighting Monster === | ||
| - | Well, the Mecha Succubus is clearly an anti-personnel. Unless your GM wants to put collars on them. | + | Well, the Mecha Succubus is clearly an anti-personnel |
| === Easter-egg Feature === | === Easter-egg Feature === | ||
| - | Everything that is an Easter-egg Feature is simply a class feature that didn't make it in. It's lazy, but it works. Some of them are minor enough to be considered flavourful utility abilities. | + | Everything that is an Easter-egg Feature is simply a class feature that didn't make it in. It's lazy, but it works. Some of them are minor enough to be considered flavourful utility abilities. These will come in a future post. |
| ==== Dungeoneering ==== | ==== Dungeoneering ==== | ||
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| But I should mention that as long as there is metal around, anything could be done. Yes? | But I should mention that as long as there is metal around, anything could be done. Yes? | ||
| - | >//" | + | >//" |
| - | >//"Why can't you just mould a key?"// | + | |
| - | >//"In fact, you could mould anything. Sword to spear, arrowtrips to shield, armour to a boat..."// | + | And more. Is it too op? Don't forget it's on a chance for confusion (and potentially making her berserk) and placing the Mecha Succubus out of commission. Moreso, the metal door might need a little convincing... |
| - | >//" | + | |
| - | >//" | + | |
| - | >//" | + | |
| - | >And more. It' | + | |
| Unfortunately, | Unfortunately, | ||
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| ==== Social ==== | ==== Social ==== | ||
| - | Now, a walking suit of armour is a sight to behold, though not unlike a shy knight. One feature I did cut was that the Mecha Succubus | + | Now, a walking suit of armour is a sight to behold, though not unlike a shy knight. One feature I did cut was the Mecha Succubus' |
| - | A jousting knight, stuck, unable to breathe under a crushed armour, is a scenario for you to save the day. So is escaping cells and running | + | [{{ : |
| - | I gave this class the nun theme through her starting items, trying to paint this class of robots in a juxtaposition of evil creatures trying their very best not to be evil, restraining | + | While I did not specify |
| - | [{{ : | + | A jousting knight, stuck, unable to breathe under a crushed armour, is a scenario for you to save the day. So is escaping cells and running a symphonic metal orchestra. |
| - | + | I gave this class the nun theme through her starting items, trying to paint this class of robots in a juxtaposition of evil creatures trying their very best not to be evil, restraining their desires, whatnot. But it is also a good excuse to give them a lot of strange metal items. But this gave rise to a tangential theme behind her abilities: that of an exorcist. Since poltergeist activities often accompany plates and teapots moving around, what’s to say pots and pans? In fact, this gives me an idea to tie this in with the other classes for this jam… A common theme of spiritual phenomena classes. | |
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| - | Robot hand fetish | + | |
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| - | }}] | + | |
| ==== Issues ==== | ==== Issues ==== | ||
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| I believe that classes are a presentation of an aesthetic. Its features, in effect, guide the controlling player down a particular playstyle (their niche). And gets to //feel// like that role by virtue of decision-making that considers their capabilities. If you are a succubus, then be a succubus. If you are a parody of a succubus, then be that parody. A class that is designed to be open to change and interpretation might lose its flavour. If you needed that new flavour? Don't fight the system, just make your own class. That is the beauty of an OSR hack—you shape the game you're playing in you shape. | I believe that classes are a presentation of an aesthetic. Its features, in effect, guide the controlling player down a particular playstyle (their niche). And gets to //feel// like that role by virtue of decision-making that considers their capabilities. If you are a succubus, then be a succubus. If you are a parody of a succubus, then be that parody. A class that is designed to be open to change and interpretation might lose its flavour. If you needed that new flavour? Don't fight the system, just make your own class. That is the beauty of an OSR hack—you shape the game you're playing in you shape. | ||
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| + | But goodness gracious, I am losing track of how this fits into anything for the jam. If only I could nail down a theme or topic... Mecha variants of classic monsters? | ||