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| I believe that classes are a presentation of an aesthetic. Its features, in effect, guide the controlling player down a particular playstyle (their niche). And gets to //feel// like that role by virtue of decision-making that considers their capabilities. If you are a succubus, then be a succubus. If you are a parody of a succubus, then be that parody. A class that is designed to be open to change and interpretation might lose its flavour. If you needed that new flavour? Don't fight the system, just make your own class. That is the beauty of an OSR hack—you shape the game you're playing in you shape. | I believe that classes are a presentation of an aesthetic. Its features, in effect, guide the controlling player down a particular playstyle (their niche). And gets to //feel// like that role by virtue of decision-making that considers their capabilities. If you are a succubus, then be a succubus. If you are a parody of a succubus, then be that parody. A class that is designed to be open to change and interpretation might lose its flavour. If you needed that new flavour? Don't fight the system, just make your own class. That is the beauty of an OSR hack—you shape the game you're playing in you shape. | ||
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| + | But goodness gracious, I am losing track of how this fits into anything for the jam. If only I could nail down a theme or topic... Mecha variants of classic monsters? | ||