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Black Hack Class: Mecha Succubus

Iron Maiden, Steel Succubus, whatnot—it's a robot girl that seduces metal. While the hack-sphere already has the Mecha Hack, I bet they aren't ready for this!

Ideation

There were several ideas in mind when I worked with this theme:

  • The Iron Maiden: wardrobe, capture, closet and enclosure.
  • The Magneto: repel, attract.
  • The Metal Bender: command and manipulate metal.
  • The Metal Whisperer: speak to metal, command metal.
  • The Full Metal Alchemist: shape metal, be an armour person.
  • Chow down on the that rock hard… well, rock: consume essence, steal power, grow metal armour & weapon.

It's sort of amazing how much you can relate to a simple, goofy idea. Each of these could be very well enveloped in any aesthetics, a whisperer Dwarf, a Metal Mage… Shame on me for wanting a Mecha Girl in my dungeon-crawling RPG, but the joke actually came from a comic strip:

Real man touches iron.
Real man touches iron.

The Deal

Now, metal bending, but it also changes the property of metal. What if, instead of a steadfast material of cold brutality, it is soft, comfortable and inviting?

“I seduce the lock instead of picking it! Open up the hole!

This class is a grappler. I don't know how it turned out this way after a few revisions, but we're here. This baby can grapple as many as she has armour platings for, whether it is wrapping them in cloth, leather belts on her servos or just between panels. I'm serprised

What I had in my mind was a clumsy-kawaii little robot who gets distracted by her own abilities. Not only do you confuse others, but you are confused as well. This success in INT Test is the counterbalance for her true ability.

A massive nullification field, this is. This ability is balanced out by the merit that no Weapon or Armour actually functions while they are “Charmed”, including yours and allies. A forced disarm, so will you say. But you still get to keep your foes snag-stuck under your vices! Since the metal items fail their designed functions—and that's certainly not clamping down on someone!!! (If you can't tell, I am proud of my word play) But I admit this is vague, and I haven't yet decided whether breaking the grapple with this move is a good idea. I have considered many directions this feature could go:

  • Full Freedom - Magnetic Field: Metal item follows, and can float whatnot.
  • Local Freedom (where we are now) - Metal Bend: Metal item may twist and bend, maybe wiggle and crawl.
  • No Freedom - Simply Sentient: Just some chirping metal that can tell you their master's favourite hand.

The pseudo-charm effect, where metal-armoured creatures are also a weak point in this feature. It's quite up to the GM whether this functions fully as a charm spell or just the armoured torso fighting with the rest of the body.

I gave this class the nun theme through her starting items, trying to paint this class of robots in a juxtaposition of evil creatures trying their very best to not be evil, restrain their desires whatnot. But it is also a good excuse to give them a lot of strange metal items. But this gave rise to a underlying theme behind her abilities: exorcist. Since poltergeist activities often accompany plates and teapots moving around, what’s to not say pots and pans? In fact, this gives me an idea to ties this in with the other classes for this jam… A common theme of spiritual phenomena classes.

Robot hand fetish is a thing.

Issues

There is a lot of synergy going on here, and it might be overbearing. In fact, it could lock a PC into repeating actions. At the same time, the “Metal Socialisation” also has too much freedom, which could trivialise problems. A better restraint would be for the GM to adjudicate this, making the “Awokened Metals” difficult to deal with or simply acting chaotically. What I could include is a Mishap Table detailing how the PC's commands could be misinterpreted or fail in interesting ways.

Conclusion

I believe that classes are a presentation of an aesthetic. Its features, in effect, guide the controlling player down a particular playstyle (their niche). And gets to feel like that role by virtue of decision-making that considers their capabilities. If you are a succubus, then be a succubus. If you are a parody of a succubus, then be that parody. A class that is designed to be open to change and interpretation might lose its flavour. If you needed that new flavour? Don't fight the system, just make your own class. That is the beauty of an OSR hack—you shape the game you're playing in you shape.

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library/blog/black_hack_class_mecha_succubus.1782550324.txt.gz · Last modified: 2026/06/27 04:52 by admin