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| library:blog:poi [2023/10/06 01:06] – [Contrasting Grid, Zones and POI Spatial Systems] admin | library:blog:poi [2025/03/30 06:28] (current) – admin | ||
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| **Aim:** To document the concept of the Point of Interest methodology. | **Aim:** To document the concept of the Point of Interest methodology. | ||
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| ===== What is a Point of Interest? ===== | ===== What is a Point of Interest? ===== | ||
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| This character is outside of the immediate camera in an unknown circumstance to the PC. | This character is outside of the immediate camera in an unknown circumstance to the PC. | ||
| - | >//For example, the thief transfers the chest to an accomplice. Without the knowledge of this, the thief will retain an “apparent” POI from the player’s perspective. Unless explicitly examined (ideally with a telegraphed clue), the thief will remain as the POI of the scene. Using the properties of ignoring [Floating] elements as redundant information to the POI, the real POI is hidden. When this lie is discovered the POI on the thief will be lost. When the thief loses that POI, they will become [Floating] unless otherwise engaged. Meanwhile, the POI shifts to this unknown accomplice who is somewhere in this town and effectively out of the scene.// | + | >//For example, the thief transfers the chest to an accomplice. Without the knowledge of this, the thief will retain an “apparent” POI from the player’s perspective. Unless explicitly examined (ideally with a telegraphed clue), the thief will remain as the POI of the scene. |
| + | >\\ //Using the properties of ignoring [Floating] elements as redundant information to the POI, the real POI is hidden. When the lie of the chest being bsent from the thief is discovered, the POI on the thief will be lost. When the thief loses that POI, they will become [Floating] unless otherwise engaged. Meanwhile, the POI shifts to this unknown accomplice who is somewhere in this town and effectively out of the scene.// | ||
| This effect is effectively tunnel visioning. | This effect is effectively tunnel visioning. | ||